Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 Application
Top Level This class represents an application.
 Click
events This event is normally dispatched when a control, such as a button, is clicked.
 Close
events Dispatches, among others, by the application when it is about to be closed.
 Dialogs
Top Level This class contains a number of utility functions to display various dialog boxes.
 DockItem
Top Level The dock item is the main Appetizer object.
 DockItemClick
events Dispatched when a dock item is clicked
 DockItemMenuOpening
events Dispatched when a dock item context menu is about to be displayed
 Event
events The base event class
 Global
Top Level The functions and objects of this special class are accessible from anywhere in Lua.
 Menu
Top Level This class can be used to display a context menus via the popupMenu() function of some objects.
 MenuItem
Top Level Menu items are used in conjunction with the Menu class to build menus.
 MenuOpening
events Dispatched when a menu is about to be displayed
 OptionButton
Top Level Option buttons are displayed on the option panel.
 OptionPanel
Top Level The class represents the small panel that shows up when the user clicks on the arrow button.
 Plugin
Top Level Represents a plugin object.
 PreferenceChange
events Dispatched when a dock item context menu is about to be displayed
 Preferences
Top Level Preferences provide a persitent data storage for plugins.
 Ready
events Dispatches, among others, by the application when it is fully ready.
 System
Top Level This class provides some system utility functions.